I also did some quick tests on the last ver. while writing this and actually found that it works but the amount of resets you need is inconsistent instead of my previous statement which was 4. of the game (table v1.2.1 and game v0.9.027h) it used to do that exactly, adding the weapon's special skill after resetting the current map you are in X times. The Sentinel's Huntress Bow starts with Shoot (main weapon skill) and Rain of Arrows as its special skill or if you use Executioner of Souls as your weapon of choice you'll start with Spread Shot (main) and Disengage as its special skill. With regards to the Weapon Expert runes, when you have this rune equipped, you start the game with two active skills, the weapon's main skill and its special skill (i.e. Thanks you for letting me know about this. ![]() I'm not sure what was changed about it exactly, but I'm looking into it. I'm working on an update to the table to rename the rune bonuses to match the runes in game and maybe provide clarity with how they work.įor the Weapon Expert, enabling the option in game adds the weapon skills into the drop pool of skill you get when you level up (you can test this by re-rolling the skills). The issue with modifying them is their values aren't shown visibly (as in the character attributes panel), but the values are calculated in the background. Hey! I've done some quick testing and most of the rune bonuses are working. Regarding the other rune bonuses, I just assumed that it all works whenever the Weapon Expert rune bonus was working on the old table, and since Weapon Expert doesn't work now at all after like 15 map restarts, I'd assume all the other rune bonuses also don't work. It used to work before on the last version of the table but it required resetting the map in-game 4 times. I've noticed that the rune bonuses, specifically Weapon Expert no longer works. Mineral spawn pointers added.ġ: (v1.2.1) Updates to pointers, merged Material Editor and Multiplier, Map Bonuses added.ġ: (v1.0.0) Table Overhaul, Material Multiplier addedġ: God Mode replaced No Damage, Material Editor replaced Material Replacer/Generatorġ: Free Skill Upgrade no long need soulstonesġ: (v0.0.7) Updated Material IDs & Slots, Added No Damage Script, General Clean-up Skill Mastery/Inclination pointers.ġ: (v1.3.0) Updated for patch v0.9.0.028c. Fragment of Fire)ġ: (v1.3.2) Small update to Rune Bonuses descriptions. Equip up to 58 runes!ġ: (v1.4.0) Updated God Mode script, now includes options for God mode, OHK and damage multipliersġ: Updated Item IDs to include new items (e.g. Rewrote some scripts.Ġ: (v1.5.3) Table updated for game version 0.9.030g2ģ: (v1.5.0) Table updated for game version 0.9.0.029e3!Ģ: (v1.4.2) Limitless Rune added. Game Version : 0.10.033g - Windows (Steam)Ġ: (v2.0.1) Improved Free skill upgrades (now Free Skill Tree Unlocks) - No longer need skill pointsĠ: (v2.0.0) Updated the table. Please PM me with a tutorial or sample script for me to learn from, thanks!Įver wanted to equip all runes? Well now you can! Shoutout to sxthsu for giving me the idea! The table I've worked on can be found below.Īnyone is welcome to take over the table!Īnybody know how to invoke methods using lua? I'm trying to invoke a method that adds items, I know what registers are used to hold the addresses, just not sure how to write it up. I'd like to thank BabyGroot for the activation script that I."borrowed". ![]() I've been using this game to learn as much as I can, and I thought I would share what I have so far. ![]() ![]() Hey Guy! Kind of new to the whole script and table making.
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